What’s impressive about Diablo 4 is Blizzard’s decision to make each class feel so unique. These specializations - combined with the Weapon Imbue system - make the Rogue one of the most flexible Diablo classes ever made. Barriga said that Exploit Weakness isn’t a play style he excels at, but that others on the team refuse to use anything else. He and Mueller said they both like running Rogues with the Rain of Arrow skill, but Barriga opts for Combo Points while Mueller enjoys Shadow Realm. So it’s a twitch-based mechanic.”īarriga went on to explain how different each of these specializations make the Rogue feel in Diablo 4. And basically, you can use it offensively or defensively.” As for Exploit Weakness, it works like this: “Basically, as enemies wind up for their bigger attacks, you see an indicator pop up that you will do additional damage. With Shadow Realm, “you build around an ultimate that lets you slice the field of battle. “ almost makes a rhythm game out of combat,” said Barriga. The Rogue offers three different specializations: Combo Points, Shadow Realm, and Exploit Weakness. So you can do all of the quests, but then you have to pick one to currently activate.” The Rogue uses Weapon Imbue to poison their arrow Image: Blizzard Entertainment He continued, “And if you complete a quest with them, you unlock a specialization that you can now choose to spec into. “You have these kind of like different groups of NPCs that are Rogues in the world,” said Barriga. But Rogues will have another feature, something that drastically changes everything about their gameplay: specializations. The Weapon Imbue system is interesting on its own, and already seems like enough to combat some of the abilities of the other announced classes. “And it’s essentially a button that you hit it, and whether it’s frost or poison or shadow, it now makes all of your attacks take that characteristic.” “The Weapon Imbue system is something that’s brand new, we haven’t done in any class before,” said Barriga. If players need a specific damage type for a particular encounter, they can imbue all their abilities to deal only that type of damage. Weapon Imbue is the first of the Rogue’s unique systems, and it allows for players to unify their abilities to one elemental style. But more importantly, the Rogue needed its own identity that aligned, at least thematically, with its Diablo 2 and Diablo 3 cousins. Barriga and the Diablo team want Demon Hunter and Assassin fans to recognize some of their favorite abilities within the Rogue, so players who love stabbing demons from the shadows or raining arrows from the heavens should feel comfortable in this new class. The Rogue is a hybrid class, allowing for both melee and ranged builds. “We took the Diablo 1 rogue as an aesthetic and fantasy starting point we took some of our favorite elements from other dexterity classes and then we added some new ideas that we felt specifically appropriate for the Diablo rogue.” The Rogue can use different elemental attacks Image: Blizzard Entertainment “The class actually feels really fresh,” said Barriga. But while the Rogue evokes those class identities, it operates as something else entirely, according to Blizzard. The Rogue is Diablo 4’s first dexterity class, and offers play styles similar to those of the beloved Demon Hunter from Diablo 3 and the Assassin in Diablo 2. Ahead of the Rogue’s announcement, we spoke to Diablo 4 game director Luis Barriga and art director John Mueller about creating unique identities for the game’s classes, and about what makes the Rogue so special. The Rogue, which Blizzard just announced at BlizzConline, takes that to another level. Each one felt unique, like playing all three would result in three different experiences with Diablo 4. I left excited for the action-RPG because I couldn’t name a favorite of the classes. I played through the demo three times that year, once as each of the hero classes available. The original demo struck me with its dark mood, which framed me perfectly as the hero, feeling like there were souls to save everywhere I went. I played Diablo 4 for the first time about 15 months ago, at BlizzCon 2019.
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